关于网婚的思考
方壶斋
早就听说过有网婚这样的事情。前两天在西恩地又看到有人讨论这个问题。我说我老方很想看看这是怎么一回事,就是不知道哪里有网婚的街道办事处。别人说你姑姑一下就可以找到。以前姑姑的时候,用的是“虚拟婚姻”,结果出来的都是新闻。这次换了“网婚”,果然姑出来一些网站,其中有搜狐的。我本来就有那里中国人校友录的通行证,所以便去那里的网婚网站激活了账号,给自己建立了一个档案。自我介绍只有一句:“我是一个孤身流浪海外的人。” 年龄如实申报,身高,学历,胖瘦,烟酒习惯等也实话实说。照片也是真的。我想看看有什么结果。
建档以后,搜索了一下,发现参与此类活动的接近50岁的人不多,大部分是30以下的。又到已经登记结婚的地方看了看,还真有不少。
媒体上关于网婚已经有不少讨论。有的当事人是已婚的,结果还被老婆告上法庭, 说丈夫搞重婚。如果这样的案子层出不穷,那网婚迟早会进入法律的视野。比如以后会不会把网婚视为传统婚姻一样的性质,从而可以受到相关法律约束,的确很难预料。
人们为什么会对网婚感兴趣?我想首先一点是,参与网婚的人不否认婚姻的确有其吸引力,从感情上来说,希望自己跟某位异性建立一种亲密关系。然而这些人因为种种客观原因,不能在非虚拟的世界中建立这样一种关系,于是转向网婚。虽然网婚是虚拟世界里的事情,却不是幻觉,而是真实的存在,因为它涉及两个人。 不管这两个人是否在网上使用了自己的真实身份,他们都存在于世界上,都在进行着交流。
网婚给当事人会带来什么样的心理感受呢?如果当事人是玩玩而已,网婚接了一大堆, 甚至变换性别角色玩。那他们这样做必然有其心态,这种心态绝对不是虚拟的。久而成习惯以后,这种心态也难免不影响这些人非网络世界中处理与异性关系的方式。
如果当事人是认真的。那网婚就和传统婚姻一样受到各种制约。比如如果你不换马甲在同样的社区跟好几个人结网婚,你的网婚配偶发现后是不会答应你的。就算他们自己不在乎,社区里的别的人发现了一定会议论纷纷。又比如,如果一个人已经结了婚,却去搞网婚,他一定是感情跑到家门外头去了。老婆完全有理由追究。如果当事人变更性别角色去结网婚,那他的那个对象自然在他的头脑中是个同性,而他却迷恋其中,那这个人一定是有同性恋的倾向。如果一个人有了网婚对象,在非虚拟世界中又认识了一个异性,那他要不要跟这个网婚对象分手?当然得要分手,否则他怎么坦然地跟身边的异性拍拖,同时又跟网上的对象卿卿我我?骗别人可以, 骗自己没门。
的确,人的感情是可以寄托于多个对象身上的。结了婚的人对别的异性有好感不是没有可能。那是不是可以用网婚的形式发泄这种多指向的感情呢?你如果这样做,没人挡着你,但是必然有麻烦。很多老公和老婆,连配偶的私字一闪念恨不得都要控制,更不用说让一闪念成为话语真实了。
严肃的人对待网婚应该像对待传统婚姻一样。网婚之相对于传统婚姻的好处在于,如果夫妻吵架, 谁也挨不到谁的嘴巴,谁也摔不坏谁的东西,谁也谋杀不了谁。离婚的时候也不涉及财产损失,如果有损失那的的确确是虚幻的损失。既然是虚的,干脆多给对方一点好了。
但是如果两方面都是认真的,会不会出现动了感情的, 一个要分,一个不干,那不知道在世界的什么地方就有一个人要为你自杀了这样的事情?如果真有那样的事,你可要一辈子良心不安了。
话说到这里,老问题又出现了:网婚到底应不应该认真?这个问题恐怕没有答案,完全靠着当事人自己掂量了。
我想,如果有人向我求婚,我先问她,同意我纳妾吗?同意我有丫环吗?我想过过封建大家庭的日子。
2007.7.29
- Re: 关于网婚的思考posted on 07/29/2007
什么是网婚呀?还是没明白。完全是虚拟的,还是要真动感情的?
96年我在网上玩 role playing 的游戏,推出了“结婚”的服务在游戏中。当时很多玩家都纷纷结婚。一些人是为了游戏里挣分,一些人是玩玩打情骂俏,还有一些人假戏真做了。一对网上的“夫妇”后来见了面,发展成真的夫妇,特别感激我。(不过他们在七年之痒的时候离了婚。)当时我也跟我喜欢的网友去“结婚”,然后搞网恋。不知算不算是网婚过? - Re: 关于网婚的思考posted on 07/30/2007
恭喜恭喜,原来今天是老方大喜的日子。新娘子看着蛮清秀的,老方就是福气好,羡慕......但网婚一定要领证么?手续是不是太繁琐了?还白纸黑字的,人赃俱全,罪证在握,后患无穷。我看还不如未婚同居划算。
阿姗也网恋过?难怪这么富有爱心,那麻烦给我们大家传传真经好不,你说网上怎么个求婚最管用啊?
- Re: 关于网婚的思考posted on 07/30/2007
We need a Chinese version of Second Life or, even better, a totally new online software, such as CyberGamy, to bring to life the idea. Those interested need to register the trademark and domain name of CyberGamy now before they are gone. - Re: 关于网婚的思考posted on 07/30/2007
老方这明明发的是自恋证书么,也太过分了:)和网婚无关,去弄个真的来,不兴忽悠哈。
阿姗咋先结婚后恋爱呢,学喜旺和李双双? - Re: 关于网婚的思考posted on 07/30/2007
这玩意几年前中国不就有了吗,不仅可以结婚,还一起买网房,网上住宅小区、还有室内装潢设计一条龙服务。老方没有姑姑到,一定是少姑了一勾,要么就是被网政府封杀了。:-) - Re: 关于网婚的思考 virtual marriageposted on 07/30/2007
网婚耶,惘浑耶? - Re: 关于网婚的思考 virtual marriageposted on 07/30/2007
touche 咋这么没追求?网婚多划算啊,既时髦,又环保。不用跳楼去买钻戒,也不用吐血去请七大姑八大姨,说不定还可以重婚N婚,是不? 所以要赶紧啊。
touche wrote:
网婚耶,惘浑耶? - Re: 关于网婚的思考 virtual marriageposted on 07/30/2007
You mean no cost (or low cost) fooling around? Mental f*cking? ;) Excuse my language.
WOA wrote:
touche 咋这么没追求?网婚多划算啊,既时髦,又环保。不用跳楼去买钻戒,也不用吐血去请七大姑八大姨,说不定还可以重婚N婚,是不? 所以要赶紧啊。
touche wrote:
网婚耶,惘浑耶? - Re: 关于网婚的思考 virtual marriageposted on 07/30/2007
ehhh...almost hit the point, so I feel like you're virtually right, but mentally wrong :))
touche wrote:
You mean no cost (or low cost) fooling around? Mental f*cking? ;) Excuse my language.
- Re: 关于网婚的思考 virtual marriageposted on 07/31/2007
问个问题:这网上虚拟婚姻是不是和真实世界一样也有人搞同性恋、双性恋的?如果是,我坚决反对! - Re: 关于网婚的思考 virtual marriageposted on 07/31/2007
Hmmmm, be a bit more tolerant please. We've noticed some gay activities here in cafe, but mostly restricted to female IDs only: )) don't you see that all the male IDs are busy dog-fighting each other with their religious convictions?
旁观者浊 wrote:
问个问题:这网上虚拟婚姻是不是和真实世界一样也有人搞同性恋、双性恋的?如果是,我坚决反对! - Re: 关于网婚的思考 virtual marriageposted on 08/02/2007
以前有耳闻,这次算有了进一步了解。这是个解决人类花心的好办法。把现实和虚拟分开,应该不会出什么乱子。 - Re: 关于网婚的思考 virtual marriageposted on 08/02/2007
花心的本质是生物的本能。 花的不是心,儿是老二。所以网下和网上没法分开。虚拟不过是孔雀开屏般的讨价还价,网络不过提供了一个新的交易场所,最后还得回归万年不变的故事,干了才算完。
关于反对同性恋的朋友,反对的话,自己不搞也就是了,别人搞不搞,别人的事。如果说这是罪,世界上比这罪大的罪多了去了,有闲心,先管好别的。 - posted on 08/02/2007
阿姗咋先结婚后恋爱呢,学喜旺和李双双?
没结过婚,先在网上试试结。然后发现没恋爱就结婚了,不划算,就补恋爱呗。
阿姗也网恋过?难怪这么富有爱心,那麻烦给我们大家传传真经好不,你说网上怎么个求婚最管用啊?
在网上,男的一定要“私下”里耐心陪女的说话(女人上网肯定是家里没人说话),在“公众场合”里花言巧语,死缠烂打,最好再有一技之长。但如果是男扮女装或女扮男装,那就要看情况了。当年我也曾扮过男士,追一个很popular的女生,没人理她时,我就陪她说话,听她讲她男朋友的事,整天送花送书送包子送烤鸭送酒送奇珍异宝给她,后来还为她出家,最后她终于答应跟我结婚了。后来我怕她想跟我网恋,就告诉她我也是女生。
我第一次的网婚,还是给方舟子拆散了的,以自杀告终。
【闲聊】翔少爷(Xiang):我们要强迫姗和阿牛离婚
【闲聊】星宿派炮手(Paoshou):they already suicided.
【闲聊】方舟子(Zhouzi):shan and mike have been suicide, forced by me :)
【闲聊】翔少爷对着方舟子「嘿嘿嘿」奸笑了几声。
【闲聊】翔少爷对着方舟子竖起了右手大拇指,好样的。
【闲聊】方舟子拱了拱手道:过奖,过奖 !
【闲聊】萧一郎对大家摇摇头,叹道:“你们都太不要脸了。”
【闲聊】方舟子哈哈大笑,对着萧一郎拱了拱手道:壮士过奖了! - Re: 关于网婚的思考posted on 08/03/2007
呵呵,阿姗提供的才是最有价值的东东:)
原来阿姗和方舟子的过节儿在这儿啊。难怪你那么不喜欢他:) - posted on 08/03/2007
阿姗你要笑死我了,你还要不要再结一次婚?我想嫁你。
阿姗 wrote:
阿姗咋先结婚后恋爱呢,学喜旺和李双双?没结过婚,先在网上试试结。然后发现没恋爱就结婚了,不划算,就补恋爱呗。
阿姗也网恋过?难怪这么富有爱心,那麻烦给我们大家传传真经好不,你说网上怎么个求婚最管用啊?在网上,男的一定要“私下”里耐心陪女的说话(女人上网肯定是家里没人说话),在“公众场合”里花言巧语,死缠烂打,最好再有一技之长。但如果是男扮女装或女扮男装,那就要看情况了。当年我也曾扮过男士,追一个很popular的女生,没人理她时,我就陪她说话,听她讲她男朋友的事,整天送花送书送包子送烤鸭送酒送奇珍异宝给她,后来还为她出家,最后她终于答应跟我结婚了。后来我怕她想跟我网恋,就告诉她我也是女生。
我第一次的网婚,还是给方舟子拆散了的,以自杀告终。
【闲聊】翔少爷(Xiang):我们要强迫姗和阿牛离婚
【闲聊】星宿派炮手(Paoshou):they already suicided.
【闲聊】方舟子(Zhouzi):shan and mike have been suicide, forced by me :)
【闲聊】翔少爷对着方舟子「嘿嘿嘿」奸笑了几声。
【闲聊】翔少爷对着方舟子竖起了右手大拇指,好样的。
【闲聊】方舟子拱了拱手道:过奖,过奖 !
【闲聊】萧一郎对大家摇摇头,叹道:“你们都太不要脸了。”
【闲聊】方舟子哈哈大笑,对着萧一郎拱了拱手道:壮士过奖了! - Re: 关于网婚的思考posted on 08/03/2007
July,别学阿姗,还是先恋爱后结婚,你看她也后悔了的。所以要问阿姗要不要再恋爱一次,给我们大家一个机会?:) - posted on 08/03/2007
网恋(online dating)名声狼籍, 世人皆知,不必多说. 人们拿它开玩笑和挖苦甚至比拿二手车dealer或者电视传道人还有过之而无不及. 网恋的危险, 人人更知道. 根据美国的调查, 66% 人认为online dating 是一项危险的事情.
可是, online dating的规模一年比一年大, 参与的人数越来越多, 尽管名声似乎越来越臭. 我不知道大陆的情况如何, 在美国的那些online dating的服务公司的生意一年比一年好. Café 里有没有对社会问题有研究的人来解释这种现象? 有的社会学者甚至说, 等到了下一代人(2020左右). 如果你没有在online 有过dating,那时的人们一定会认为你很奇怪. 当然, 他们的预测包含着对下一代信息技术的巨大进步的因素, 可以实现很多今天不可能实现的功能.
在美国本土的最大的几家online dating 服务机构有
Eharmony.com
True.com
Yahoo Personals
PerfectMatch.com
Match.com(主要面向欧洲, 但在美国也很有市场)
肯定还有其他的, 如果有人知道, 请补充. 如果把它们的会员(只算交费的)加起来, 总共有1千6百万人. 如果每人按$30-$50月费计算, 这是每个月5个亿到8个亿的大生意.
撇开这些online dating服务公司的目的和business model 先不说, 它们创立公司所服务顾客的理念都是出于所谓心理学的一些理论. 这些公司的创立者大都是这方面的学者. 象eharmony.com的创立者, 是芝加哥大学的心理学博士,拥有多年心理临床经验. 这些人的特点是, 自称自己设计的情侣般配的测试(match making test)很科学, 你参加他们的服务, 回答这些测验的试题, 他们根据你的答案, 给你找合适的候选人. 这些试题有的长达500多个问题. 为了保证质量(成功率), 一般20%的人答完后被淘汰. 被淘汰的人一般被认为说谎或者是有忧虑症的人, 因为据说测验试题中含有测谎和心理素质的题目.
这种做法, 让我想起了曾经, 好象现在仍然在西方国家的一些公司的人事部门流行的根据荣格的性格类别心理学发展起来的Katharine Briggs人格性格测试. 把人格分成所谓的什么内向理性(introverted sensing), 外向理性(extraverted sensing), 内向思考(introverted thinking), 外向思考(extraverted thinking), 内向直觉(introverted intuition), 外向直觉(extraverted intuition), 内向感觉(introverted feeling), 外向感觉(extraverted feeling)等, 然后给出你是ISTJ(Introverted Sensing Thinking Judging), 他是ESFP (Extraverted Sensing Feeling Perceiving)等等…听起来头头是道, 用起来很误人害人. 这些online dating服务公司现在似乎也在步其后尘.
- posted on 08/03/2007
这都在哪儿。怎么玩啊。阿姗这么纯洁的,也干过这个。等到有时间,我没准也试试。要网恋就同性恋。别的我才没劲儿恋呢。
阿姗 wrote:
阿姗咋先结婚后恋爱呢,学喜旺和李双双?没结过婚,先在网上试试结。然后发现没恋爱就结婚了,不划算,就补恋爱呗。
阿姗也网恋过?难怪这么富有爱心,那麻烦给我们大家传传真经好不,你说网上怎么个求婚最管用啊?在网上,男的一定要“私下”里耐心陪女的说话(女人上网肯定是家里没人说话),在“公众场合”里花言巧语,死缠烂打,最好再有一技之长。但如果是男扮女装或女扮男装,那就要看情况了。当年我也曾扮过男士,追一个很popular的女生,没人理她时,我就陪她说话,听她讲她男朋友的事,整天送花送书送包子送烤鸭送酒送奇珍异宝给她,后来还为她出家,最后她终于答应跟我结婚了。后来我怕她想跟我网恋,就告诉她我也是女生。
我第一次的网婚,还是给方舟子拆散了的,以自杀告终。
【闲聊】翔少爷(Xiang):我们要强迫姗和阿牛离婚
【闲聊】星宿派炮手(Paoshou):they already suicided.
【闲聊】方舟子(Zhouzi):shan and mike have been suicide, forced by me :)
【闲聊】翔少爷对着方舟子「嘿嘿嘿」奸笑了几声。
【闲聊】翔少爷对着方舟子竖起了右手大拇指,好样的。
【闲聊】方舟子拱了拱手道:过奖,过奖 !
【闲聊】萧一郎对大家摇摇头,叹道:“你们都太不要脸了。”
【闲聊】方舟子哈哈大笑,对着萧一郎拱了拱手道:壮士过奖了! - Re: 关于网婚的思考posted on 08/03/2007
女人当然要同性恋 - posted on 08/12/2007
Does a marriage in the virtual world between a married man and a woman he has never met and has no plans to meet constitute a betrayal of his wife in the physical world? Alexandra Alter, writing for the Wall Street Journal, explores the issue. The rapid spread of online games such as Second Life has created many fascinating questions of our times. I thought this article (published Friday, August 10, 2007) might add an interesting footnote to this line of discussion. - Re: 关于网婚的思考posted on 08/13/2007
现在不是有Second Life吗?已经不是完全虚拟的了。有许多现实世界无法实现的事,可以到第二生命里去实现。 - posted on 08/13/2007
都德,online dating 和 virtual marriage 不一样吧?一个是means, 一个是end result; 一个是commercial interest, 一个是personal gain, 差别好像很大,麻烦你再做点相关索引。
阿姗的经历好丰富,都玩过网上罗密欧和朱丽叶了。你那个popular的女生现在还活着么,要不把她介绍到咖啡店来吧?我明天就改ID去:)
风子的文件资料不齐全,大家怎么学习贯彻嘛。我看网上的事情,不涉及谋财害命,所以不存在违法。大不了就是背信弃义,但那是道德问题,不影响社会稳定,所以不算洪水猛兽。阿慧的信息很有价值,我感到有提前进入after life的冲动,望多加介绍介绍!
- posted on 08/13/2007
Second Life不是游戏,许多正式的大公司、银行都进驻了。你也可以在里面买地造房,用的钱叫Linden Dollar。
http://jhyanarchitects.spaces.live.com/blog/cns!20F0809E57E8836B!931.entry
第二生命(Second Life)和建筑
2007-04-30 09:26:02
就在我感叹世界变得越来越相同,也越来越无趣的时候,我找到了“第二生命”,而在第二生命里建筑设计又展现出无尽的可能。
过去经常讨论,人死后是否会有after life,一个现实世界所无法触摸的“冥界”?超越时间和空间,始终是人们充满想象力的遐想,很多的故事就出现在“冥界”和现实世界偶然相交的那一部分。
那么什么是“第二生命”呢?在很久以前,所有的电脑游戏程序设计都模仿现实世界,现在,现实世界已经是游戏本身了。第二生命曾经是一个三维的虚拟世界,现在已经是另外一个现实世界了,只是媒介不同于我们目前所处的现实世界。在第二生命里,现实世界的人通过网络,注册成那第二生命的居民。这些居民都以一个虚拟的天神模样(avatar)出现在第二生命里,拥有并建设第二生命。自从2003年成立、2006年底至2007年初进入主流新闻以来,第二生命已经拥有近600万居民了。
一旦你从现实世界进入第二生命,展现在你眼前的是一个巨大的“世界”,那里群集着“人”、娱乐、经历和机会。假如你在里面闲逛一阵,你也许会找到你自己喜欢的地块,然后在上面建造一栋梦想别墅。
你的周围,是其他居民的创造。每一个居民都拥有创造的权利,可以和其他居民进行买卖交易。当然,由于目前无法证实居民在现实世界的身份,所以一个现实世界的人可以在第二生命里创造n多个居民。居民之间的交流是通过聊天的方式,在第二生命里,25米内的谈话都能“听”到。当然,如果采用“喊”的方式,100米以内都可以“听”到;采用“低语”的方式,则只有10米内可以“听”到。
第二生命里的货币叫做林登元(Linden $),它可以和美元进行兑换。在第二生命里有若干个换钱的点,你初来乍到时,没有林登元,你可以用现实世界的美元去兑换。当然,你也可以在第二生命里找到一份工作,靠工作赚钱,然后在第二生命里花。一般注册成居民要花10美元的月费,然后第二生命给予每周300林登元的补贴。
千万不要以为这是游戏,第二生命是一个真实的世界。每个月,有几百万的美元在第二生命里流通,现实世界的银行、公司、媒体等都有进驻第二生命,例如荷兰银行(ABN Amro)、丰田汽车(Toyota)、戴尔(Dell)、路透社等。与美国房价不断下跌,房地产滞销的情况相反,第二生命里的建筑热潮正在兴起,以赶上居民迅猛增加的步伐,有些早期的居民正准备抛售手中拥有的土地,转换成美元,以供现实世界享用。
第二生命是一个新的正在创造中的世界,但是,里面绝对是保护知识产权的。里面有党派,有骚乱,有偷窃。音乐会的表演是通过现实世界传输到第二生命,然后再由第二生命下载到另外一个居民现实世界中。学校、汽车、商店、组织都是第二生命里的存在形式。第二生命里已经形成了自己的经济,以自己的媒介存在,并和现实世界的经济通过美元相互联系。
我对老公说,我要去第二生命找一个情人了,你会不会吃醋啊!他大笑。然后,我们讨论,如果现实世界的人死亡后,是否第二生命里他所注册的居民也死亡呢?按照道理,如果你长期不登陆的话,这个居民等于是在第二生命里消失了。但也许可以发明一段程序,人在现实世界死亡后,可以继续在第二生命里运转。这实际上就实现了人的After life,在冥界那个我们无法了解的地方之外,生命将继续存在。
由此看来,在不远的未来,人的physical presence已经是不需要了,所有的服务、产品都可以远程实现。其实,这已经开始了。例如,有天妈妈在网上和我聊天的时候想买一个U盘,我们就在新西兰登陆了上海的销售网站,然后定购了U盘,没几个小时,U盘就送到了上海的家。这只是非常初级的利用网络。想象一下,如果在第二生命里有U盘的店,我在第二生命里的化身,只要跑到那里购买,然后送到妈妈在第二生命里的家,她就拿到了!
当然有些行业永远也实现不了远程,例如厨师、理发师。你为了吃饭,总不见得让远在天边的厨师为你烧好菜再运过来吧!但无论如何,建筑师的工作肯定是可以通过远程来实现的了,这样的趋势已经在小规模地实现了。例如,中国的项目,聘请了美国的设计公司来做,美国的公司又把部分劳动密集型的画图工作转到印度的公司完成。
从第二生命的运作来看,里面也会有建筑师,而且在第二生命初建的阶段,建筑师的工作将非常吃香。我们不难想象,在第二生命里,也会出现建筑大师,也会出现奇妙的空间,而这些成果,也可以回到现实世界,对现实世界产生影响。
这是一个超级创造的地方。
现实世界的一些讨论,例如乌托邦,在第二生命里的建筑所呈现的美和文化,又为这个古老的话题带来了新的曙光:像素、热望和幻想。在现实世界里,乌托邦在历史上始终扮演了一个次要的角色;然而在第二生命里,乌托邦却演变成为一个真实的价值观。摆脱了现实世界的羁绊,一种新的建筑不会在现实世界里再显得不合逻辑了。随着一些三维的软件例如ArchiCAD的运用更加广泛和Catia的推广,没有任何可以想到的形态不能够用电脑表现出来并最终在现实世界里建造出来。但反过来,是否这就能保证乌托邦的出现呢?撇开这些不谈,在第二生命里,人是可以飞翔的,空间的概念就此发生变化。现实世界的建筑对于第二生命里的建筑到底将产生怎样的联系呢?
这就是未来。
想到未来,我就充满着激动,那时候,我可能已经老得跟不上时代的节奏了,但谁能保证我们今天的幻想,不会是未来的现实呢?
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一些有意思的网站:
第二生命
http://secondlife.com
Stephan Doesinger,一个居住在慕尼黑的艺术家和建筑师。
http://www.doesinger.com/
Greg Lynn,利用电脑创造各种形态,并利用网络进行建筑实践的建筑师,创造了“Blob”建筑这个词。
http://www.glform.com/
Pique,一个由居住在不同城市的三个合伙人利用网络通讯而形成的事务所。
http://www.piquearchitecture.com - posted on 08/14/2007
WOA wrote:
都德,online dating 和 virtual marriage 不一样吧?一个是means, 一个是end result; 一个是commercial interest, 一个是personal gain, 差别好像很大,麻烦你再做点相关索引。
阿姗的经历好丰富,都玩过网上罗密欧和朱丽叶了。你那个popular的女生现在还活着么,要不把她介绍到咖啡店来吧?我明天就改ID去:)
风子的文件资料不齐全,大家怎么学习贯彻嘛。我看网上的事情,不涉及谋财害命,所以不存在违法。大不了就是背信弃义,但那是道德问题,不影响社会稳定,所以不算洪水猛兽。阿慧的信息很有价值,我感到有提前进入after life的冲动,望多加介绍介绍!
The easiest way to get a feel of Second Life is to get an account and poke around. I had my first-hand experience last year. I spent less than 50 minutes (15 minutes sign-up + time goofing around) there but didn't quite like the graphics there. Obviously it has some interesting features, but the polygonal graphics made me feel I was a in cheesy cartoon world instead of a fantasy land. However you have to check it out for yourself, as many people do like it and the website currently boasts millions of subscribers.
While I personally believe the way Second Life is designed holds a lot of potential of our future virtual world (e.g. the 3-D internet, new social life, business methods, etc.), we are still at a very early stage of materializing any of the potential and promises. In fact, the current issue of Business Week chronicles the dilemmas many businesses are facing in the Second Life world. One of such problems is lack of profitability, despite relatively large financial investment. As far as the legal aspect goes, disputes over intellectual property right have spilled into the real world and the court system has been enlisted to resolve some issues. I've seen a report on a lawyer making some pocket changes ($20K/year) from that world by helping people get patents. Overall, there have been some very fascinating development in the virtual realm we should definitely keep a curious and watchful eye on.
Again, please feel free to sign up and dive in. And Good luck to your Second Life!
- posted on 08/14/2007
The whole article below. As hot as the reality shows have been cooked up by mass media, virtuality games follow the same trend, if not for the other half of crowd, at least they suit other type of people who enjoy hiding in their web IDs.
On one hand, it is just a game. On the other hand, well, what is the big deal to keep an open mind. It may not just be a process of weeding through thousands millions of the *same* guys/gals who don't spark you IRL and never could...it may not just a needle in a haystack for a woman/man who needs it in the spirit and mind....you may never be able to tell how different the chemistry is going to be like bewteen in virtuality and (when you atctually meet ) in flesh.
Fengzi wrote:
Is This Man Cheating on His Wife?
Alexandra Alter on the toll one man's virtual marriage is taking on his real one and what researchers are discovering about the surprising power of synthetic identity.
By ALEXANDRA ALTER
August 10, 2007; Page W1
On a scorching July afternoon, as the temperature creeps toward 118 degrees in a quiet suburb east of Phoenix, Ric Hoogestraat sits at his computer with the blinds drawn, smoking a cigarette. While his wife, Sue, watches television in the living room, Mr. Hoogestraat chats online with what appears on the screen to be a tall, slim redhead.
He's never met the woman outside of the computer world of Second Life, a well-chronicled digital fantasyland with more than eight million registered "residents" who get jobs, attend concerts and date other users. He's never so much as spoken to her on the telephone. But their relationship has taken on curiously real dimensions. They own two dogs, pay a mortgage together and spend hours shopping at the mall and taking long motorcycle rides. This May, when Mr. Hoogestraat, 53, needed real-life surgery, the redhead cheered him up with a private island that cost her $120,000 in the virtual world's currency, or about $480 in real-world dollars. Their bond is so strong that three months ago, Mr. Hoogestraat asked Janet Spielman, the 38-year-old Canadian woman who controls the redhead, to become his virtual wife.
The woman he's legally wed to is not amused. "It's really devastating," says Sue Hoogestraat, 58, an export agent for a shipping company, who has been married to Mr. Hoogestraat for seven months. "You try to talk to someone or bring them a drink, and they'll be having sex with a cartoon."
Mr. Hoogestraat plays down his online relationship, assuring his wife that it's only a game. While many busy people can't fathom the idea of taking on another set of commitments, especially imaginary ones, Second Life and other multiplayer games are moving into the mainstream. With some 30 million people now involved world-wide, there is mounting concern that some are squandering, even damaging their real lives by obsessing over their "second" ones. That's always been a concern with videogames, but a field of study suggests that the boundary between virtual worlds and reality may be more porous than experts previously imagined.
Nearly 40% of men and 53% of women who play online games said their virtual friends were equal to or better than their real-life friends, according to a survey of 30,000 gamers conducted by Nick Yee, a recent Ph.D. graduate from Stanford University. More than a quarter of gamers said the emotional highlight of the past week occurred in a computer world, according to the survey, which was published in 2006 by Massachusetts Institute of Technology Press's journal Presence.
"There's a fuzziness that's emerging between the virtual world and the real world," says Edward Castronova, associate professor in the Department of Telecommunications at Indiana University, Bloomington.
Weekends As 'Dutch'
A burly man with a long gray ponytail, thick sideburns and a salt-and-pepper handlebar mustache, Mr. Hoogestraat looks like the cross between a techie and the Grateful Dead fan that he is. He drives a motorcycle and wears faded black Harley-Davidson T-shirts around the house. A former college computer graphics teacher, Mr. Hoogestraat was never much of a game enthusiast before he discovered Second Life. But since February, he's been spending six hours a night and often 14 hours at a stretch on weekends as Dutch Hoorenbeek, his six-foot-nine, muscular, motorcycle-riding cyber-self. The character looks like a younger, physically enhanced version of him: a biker with a long black ponytail, strong jaw and thick handlebar mustache.
In the virtual world, he's a successful entrepreneur with a net worth of about $1.5 million in the site's currency, the linden, which can be earned or purchased through Second Life's Web site at a rate of about 250 lindens per U.S. dollar. He owns a mall, a private beach club, a dance club and a strip club. He has 25 employees, online persons known as avatars who are operated by other players, including a security guard, a mall concierge, a manager and assistant manager, and the "exotic dancers" at his club. He designs bikinis and lingerie, and sells them through his chain store, Red Headed Lovers.
"Here, you're in total control," he says, moving his avatar through the mall using the arrow keys on his keyboard.
Virtual worlds like Second Life have fast become a testing ground for the limits of relationships, both online and off. In the game, cyber sex, marriage and divorce are common. Avatars have sued one another, as well as the site's parent company, Linden Lab, in real-life courts for in-game grievances such as copyright infringement and property disputes. The site now has more than eight million registered "residents," up from 100,000 in January 2006, though the number of active users is closer to 450,000, according to Linden Lab's most recent data. A typical "gamer" spends 20 to 40 hours a week in a virtual world.
Academics have only recently begun to intensively study the social dynamics of virtual worlds, but some say they are astonished by how closely virtual relationships mirror real life. "People respond to interactive technology on social and emotional levels much more than we ever thought," says Byron Reeves, a professor of communication at Stanford University. "People feel bad when something bad happens to their avatar, and they feel quite good when something good happens."
On a neurological level, players may not distinguish between virtual and real-life relationships, recent studies suggest. In an experiment conducted at the University of Washington's Institute for Learning and Brain Sciences, test subjects were hooked up to neuroimaging machines while they played a simple computer game in which they moved colored discs to form a pattern. When told that they were playing with a person rather than a computer, participants showed increased activity in areas of the brain that govern social interaction.
Other experiments show that people socializing in virtual worlds remain sensitive to subtle cues like eye contact. In one study, participants moved their avatars back if another character stood too close, even though the space violation was merely virtual, says Jeremy Bailenson, director of Stanford's Virtual Human Interaction Lab, which was created five years ago to study social behavior in virtual worlds. "Our brains are not specialized for 21st-century media," says Prof. Reeves. "There's no switch that says, 'Process this differently because it's on a screen.' "
A Full-Blown Dance Party
On a Saturday afternoon in July, Mr. Hoogestraat decides to go to the beach. He lights a cigarette and enters Second Life, one of 42,752 people logged on at the time. Immediately, he gets an instant message from Tenaj Jackalope, his Second Life wife, saying she'll be right there.
They meet at their home, a three-story, modern-looking building on a grassy bluff overlooking the ocean, then head to his beach club by teleporting, or instantly moving to a new screen by typing in a location. A full-blown dance party is under way. A dozen avatars, digital representations of other live players, gyrate on the sand, twisting their hips and waving their arms. Several dance topless and some are fully nude. Dutch gets pelted with instant messages.
"What took you so long, Dutch?" a dancer asks.
"Howdy, Boss Man," an avatar named Whiskey Girl says.
Before discovering Second Life, Mr. Hoogestraat had bounced between places and jobs, working as an elementary schoolteacher and a ski instructor, teaching computer graphics and spending two years on the road selling herbs and essential oils at Renaissance fairs. Along the way, he picked up a bachelor's degree in education from Arizona State University and took graduate courses in education and instructional technology at the University of Wyoming and the University of Arizona. He currently works as a call-center operator for Vangent Inc., a large corporation that outsources calls for the government and private companies. He makes $14 an hour.
Mr. Hoogestraat learned about Second Life in February, while watching a morning news segment. His mother had just been hospitalized with pancreatic cancer -- she died two weeks later -- and he wanted a distraction. He was fascinated by the virtual world's free-wheeling, Vegas-like atmosphere. With his computer graphics background, he quickly learned how to build furniture and design clothing. He upgraded his avatar, buying defined stomach muscles, a furry chest and special hair that sways when he walks. Other, missing anatomy was also available for purchase. Before long, Mr. Hoogestraat was spending most nights and weekends acting out his avatar's life.
When Mr. Hoogestraat was diagnosed with diabetes and a failing gall bladder a few months ago, he was home-bound for five weeks. Some days, he played from a quarter to six in the morning until two in the morning, eating in front of the computer and pausing only for bathroom breaks.
During one marathon session, Mr. Hoogestraat met Tenaj (Janet spelled backward) while shopping. They became fast friends, then partners.
A week later, he asked her to move into the small apartment he rented in Phantom Island, an area of Second Life. In May, they married in a small ceremony in a garden overlooking a pond. She wore a strapless white dress that she bought at a Second Life yard sale and he wore a tuxedo. Thirty of their avatar friends attended.
"There's a huge trust between us," says Ms. Spielman, a divorced mother of two who works in office sales in Calgary, Alberta, and began logging on to Second Life in January. "We'll tell each other everything."
That intimacy hasn't spilled into real life. They never speak and have no plans to meet. Aside from the details they share over Second Life instant messages, each knows little about the other beyond what's posted on their brief online user profiles.
Mr. Hoogestraat's real-life wife is losing patience with her husband's second life. "It's sad; it's a waste of human life," says Mrs. Hoogestraat, who is dark-haired and heavy-set with smooth, pale skin. "Everybody has their hobbies, but when it's from six in the morning until two in the morning, that's not a hobby, that's your life."
The real Mrs. Hoogestraat is no stranger to online communities -- she met her husband in a computer chat room three years ago. Both were divorced and had adult children from previous marriages, and Mrs. Hoogestraat says she was relieved to find someone educated and adventurous after years of failed relationships. Now, as she pays household bills, cooks, does laundry, takes care of their three dogs and empties ashtrays around the house while her husband spends hours designing outfits for virtual strippers and creating labels for virtual coffee cups, she wonders what happened to the person she married.
Just a Game
One Saturday night in early June, she discovered his cyber wife. He called her over to the computer to show her an outfit he had designed. There, above the image of the redheaded model, it said "Mrs. Hoorenbeek." When she confronted him, he huffily replied that it was just a game.
Two weeks later, Mrs. Hoogestraat joined an online support group for spouses of obsessive online gamers called EverQuest Widows, named after another popular online fantasy game that players call Evercrack.
"It's avalanched beyond repair," says Sharra Goddard, 30, Mrs. Hoogestraat's daughter and a sign-language interpreter in Chandler, Ariz. She says she and her two brothers have offered to help their mother move out of the house.
Mrs. Hoogestraat says she's not ready to separate. "I'm not a monster; I can see how it fulfills parts of his life that he can no longer do because of physical limitations, because of his age. His avatar, it's him at 25," she says. "He's a good person. He's just fallen down this rabbit hole."
Mr. Hoogestraat, for his part, doesn't feel he's being unfaithful. "She watches TV, and I do this," he says. "I tried to get her involved so we could play together, but she wasn't interested."
Family-law experts and marital counselors say they're seeing a growing number of marriages dissolve over virtual infidelity. Cyber affairs don't legally count as adultery unless they cross over into the real world, but they may be cited as grounds for divorce and could be a factor in determining alimony and child custody in some states, according to several legal experts, including Jeff Atkinson, professor at the DePaul University College of Law and author of the American Bar Association's "Guide to Marriage, Divorce and Families."
This past June, the American Medical Association called for more psychiatric research on excessive gaming, but backed away from classifying videogame addiction as a formal disorder.
Some gamers say the addictive dangers have been overstated, citing surveys that show most players spend fewer hours online than the average American spends watching television. And unlike television, online games are social. In June, when Mr. Hoogestraat first logged on to Second Life after he had his gall bladder removed, he was greeted with 50 messages from virtual friends asking him how the surgery went.
Still, some antigaming organizations and psychiatrists say the social aspects of such games may be driving up pressure to play for longer stretches. Kimberly Young, a clinical psychologist and founder of the Center for Internet Addiction Recovery, said the majority of the 200 cases a year she sees for counseling involve interactive fantasy role-playing games. "They start forming attachments to other players," she says. "They start shutting out their primary relationships."
Back in the world of Second Life, Mr. Hoogestraat's avatar and Tenaj have gotten bored at the beach, so they teleport to his office, a second-floor room with a large, tinted window overlooking the stage of the strip club he owns. Tenaj plays with her pug, Jolly Roger, commanding the dog to sit and fetch its toy. Dutch drinks a Corona, Mr. Hoogestraat's beer of choice in real life, and sits at his desk. For a while, Mr. Hoogestraat, sitting at his computer, stares at an image of his avatar sitting at his computer.
The next morning, he's at his computer at 10 a.m., wearing the same black Harley-Davidson T-shirt. It is Sunday. He's been logged on to Second Life for four hours.
Staring purposefully at the screen, he manipulates his avatar, who is shirtless in cut-off denim shorts and flip-flops and renovating the lower level of his mall. "Sunday is my heavy-duty work day," Mr. Hoogestraat explains. Earlier that morning, he evicted 10 shop owners who hadn't paid rent, and signed up four new vendors, including an avatar named Arianna who sells virtual necklaces and women's shoes.
From the kitchen, Mrs. Hoogestraat asks if he wants breakfast. He doesn't answer. She sets a plate of breakfast pockets on the computer console and goes into the living room to watch a dog competition on television. For two hours, he focuses intently on building a coffee shop for the mall. Two other avatars gather to watch as he builds stairs and a counter, using his cursor to resize wooden planks.
At 12:05, he's ready for a break. He changes his avatar into jeans, leather motorcycle chaps and motorcycle gloves, and teleports to a place with a curvy, mountain road. It's one of his favorite places for riding his Harley look-alike. The road is empty. He weaves his motorcycle across the lanes. Sunlight glints off the ocean in the distance.
Mrs. Hoogestraat pauses on her way to the kitchen and glances at the screen.
"You didn't eat your breakfast," she says.
"I'm sorry, I didn't see it there," he responds.
"They probably won't taste any good now," she says, taking the plate.
Over the next five hours, Mr. Hoogestraat stares at the computer screen, barely aware of his physical surroundings. He adds a coffee maker and potted palms to the cafe, goes swimming through a sunken castle off his waterfront property, chats with friends at a biker clubhouse, meets a new store owner at the mall, counsels an avatar friend who had recently split up with her avatar boyfriend, and shows his wife Tenaj the coffee shop he's built.
By 4 p.m., he's been in Second Life for 10 hours, pausing only to go to the bathroom. His wrists and fingers ache from manipulating the mouse to draw logos for his virtual coffee cups. His back hurts. He feels it's worth the effort. "If I work a little harder and make it a little nicer, it's more rewarding," he says.
Sitting alone in the living room in front of the television, Mrs. Hoogestraat says she worries it will be years before her husband realizes that he's traded his real life for a pixilated fantasy existence, one that doesn't include her.
"Basically, the other person is widowed," she says. "This other life is so wonderful; it's better than real life. Nobody gets fat, nobody gets gray. The person that's left can't compete with that."
Write to Alexandra Alter at alexandra.alter@wsj.com
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- posted on 08/14/2007
Wwooowo (now mimicking in Louis Armstrong's voice) what a wonderful second-life world! How I'd wish my mom had delivered me straight to that second life some 30 years ago, and thus saved all the hassles to bring my eyes open at the door, pitifully just today!
Do they also have school and hospital there? Hope there aren't any, since these are the two most dreadful places for me in this world:) How about bank account then? Can I simply print money or still have to work like a dog to earn a living? What about spicy food? And another mayacafe there, too?
Sounds like Fengzi really enjoyed that 50 min ET-like tour, even at the expense of your current life. And Ahui is all jazzed up for another architect career in second life? Can't believe your so devoted double-lifetime passion, since my dream to become an architect was well shot dead even in my previous life (that must be called negative life I guess).
Since we started off with the topic of virtual marriage, what about marriage in second-life then? Do we start everything anew, or still have to go virtual, which in essence circles all the way back to the first-life? I think that's the make-or-break thing, therefore badly need more clarifications please. - posted on 08/14/2007
好象我是把它们搞混了,当成了一回事. 主要是我对网婚不了解. 根本没有听说过, 想当然地把它和网恋等同起来了.
经你这么一说, 我又仔细地把老方的文章读了一遍, 觉得好象它们还是一样. 看上去, 网婚是游戏, 网恋是没戏. 其实都是戏. 都是网上的fantasy 行为. 或者这么说吧, 网恋成功者下网结婚, 不成功着在网上做梦结婚, 就是接着在网上练(恋). 二者对人的作用都是一样的. 让人的意识长期处在梦一般的超现实主义的意识状态. 让人一个个都变成没有达利才华的达利. 网恋者用心,网婚者也用心. 不用心投入你根本玩不好,征尽管是游戏. 就象去看电影一样, 你要是总想着这是假戏, 别动情, 你能真正欣赏好电影吗?
那些网婚网恋服务机构都有商业目的一面(广告). 除此之外, 就是把形式搞得更fancy些,让人们充分享受. 我指的那些所谓网恋服务机构的心理专家搞一些心理测试, 要么就是过于学究,自以为是; 要么就是故意搞一些花架子, 吸引人来加入.
不管高科技多么发达, 我预测人们迟早还会意识到, 咖啡馆/酒吧, 舞厅, 溜冰场, 网球场,野营等传统的地方仍然是最好的恋爱约会的场所
WOA wrote:
都德,online dating 和 virtual marriage 不一样吧?一个是means, 一个是end result; 一个是commercial interest, 一个是personal gain, 差别好像很大,麻烦你再做点相关索引。 - posted on 08/30/2007
我的回贴一直没写完,没有给大家一个交待。今天看到圣都德老师还在念念不忘,我就把写好的先贴出来。
这 Second Life 很不错嘛,还有中文的社区。我最近两年忽然落伍了。这么好玩的东西我怎么还头一回听说呢?我当年可是网恋和网婚的先驱,那时连网恋这个词还没有呢。
网恋和网婚应该相差很远。网恋可能也要分几种吧。第一种是在通过网上交友中心认识,一直没有见面,单靠聊天和通信,就爱得死去活来。第二种是也通过网上交友中心认识,见了面才开始投入恋爱。这种应该不算网恋。第三种是在网上瞎玩的时候认识,转入私人聊天和通信,不知不觉的,日久生情。这第三种我觉得是真的网恋。另外在网上打情骂俏甚至结婚,下了网又有自己的生活,这种不算网恋。只是有时候一方认真,另一方不认真,坏了网恋的名声。
这几种我都略有经验。WOA想认识的那个女生,是我十年前在网上玩打情骂俏的那种,根本不知到她是谁,网上的人物肯定是不在了。真正的同性网恋我还没试过。
网婚看起来就是一种游戏,网上一个生活(second life),网外一个生活(real life)。阿慧讲的很有意思。这个第二生命已经开始侵入第一生命了,连钱都可以通用,也许以后慢慢会替代第一生命。如果第一生命的人死了,他的第二生命中的人还能够存活下去。
记得以前我玩网络游戏的时候,上机二十四小时算是一年,有的人物就活了好几百岁,就是说如果每天不停的玩,也玩了一两年的时间。这种人物的操纵者(玩家)后来都换过好几个。可见第二生命中的人可以永远不死。
现在我第一生命的时间都不够用,搞不了虚拟生命。不过我是在养育子孙传宗接代,也算是把第一生命的精力都灌注到第二生命中的一种方式吧。
====
以前在咖啡里讨论过网络游戏。两个人因为游戏中的一把剑,发生争执,其中一人去警察那里报案,说自己的“剑”被“偷”了。最后丢剑的人用现实生活中的刀子把另一人杀死了。这个事件中的人,第一生命和第二生命完全分不清了。
给风子老师看:
Cyber-sabre provokes real death
Wed Mar 30, 2005 5:11 AM GMT
BEIJING (Reuters) - A Shanghai online game player stabbed to death a competitor who sold his cyber-sword, the China Daily has said, creating a dilemma in China where no law exists for the ownership of virtual weapons.
Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in the chest after he was told Zhu had sold his "dragon sabre", used in the popular online game, "Legend of Mir 3", the newspaper said a Shanghai court was told on Tuesday.
"Legend of Mir 3" features heroes and villains, sorcerers and warriors, many of whom wield enormous swords.
Qiu and a friend jointly won their weapon last February, and lent it to Zhu who then sold it for 7,200 yuan (464 pounds), the newspaper said.
Qui went to the police to report the "theft" but was told the weapon was not real property protected by law.
"Zhu promised to hand over the cash but an angry Qui lost patience and attacked Zhu at his home, stabbing him in the left chest with great force and killing him," the court was told.
The newspaper did not specify the charge against Qiu but said he had given himself up to police and already pleaded guilty to "intentional injury".
No verdict has been announced.
More and more online gamers were seeking justice through the courts over stolen weapons and credits, the newspaper said.
"The armour and swords in games should be deemed as private property as players have to spend money and time for them," Wang Zongyu, an associate law professor at Beijing's Renmin University of China, was quoted as saying.
But other experts are calling for caution. "The 'assets' of one player could mean nothing to others as they are by nature just data created by game providers," a lawyer for a Shanghai-based Internet game company was quoted as saying.
http://www.mayacafe.com/forum/topic1.php3?tkey=1112160230 - Re: 关于网婚的思考posted on 08/30/2007
更真实还好说,最深处就难讲了。人们通常只暴露想暴露的那一部分。当然,sense 差一点的人不自觉露出马脚也是常见的。;)
July wrote:
其实,很多时候网上是一个更真实的自我。 除了网上,我很少暴露我最深处的思想,因为现实生活不需要哪些东西。我周围的朋友,很少有人知道我写东西,我读书。 - posted on 09/01/2007
谢阿姗转文。
网与现实的联系是越来越紧了。等到数年内三维互联网问世后就更有趣了。Ray Kruzweil等人早已开始考虑在人与机器合并的SINGULARITY社会中家庭模式及妓女等问题。
阿姗 wrote:
我的回贴一直没写完,没有给大家一个交待。今天看到圣都德老师还在念念不忘,我就把写好的先贴出来。
这 Second Life 很不错嘛,还有中文的社区。我最近两年忽然落伍了。这么好玩的东西我怎么还头一回听说呢?我当年可是网恋和网婚的先驱,那时连网恋这个词还没有呢。
网恋和网婚应该相差很远。网恋可能也要分几种吧。第一种是在通过网上交友中心认识,一直没有见面,单靠聊天和通信,就爱得死去活来。第二种是也通过网上交友中心认识,见了面才开始投入恋爱。这种应该不算网恋。第三种是在网上瞎玩的时候认识,转入私人聊天和通信,不知不觉的,日久生情。这第三种我觉得是真的网恋。另外在网上打情骂俏甚至结婚,下了网又有自己的生活,这种不算网恋。只是有时候一方认真,另一方不认真,坏了网恋的名声。
这几种我都略有经验。WOA想认识的那个女生,是我十年前在网上玩打情骂俏的那种,根本不知到她是谁,网上的人物肯定是不在了。真正的同性网恋我还没试过。
网婚看起来就是一种游戏,网上一个生活(second life),网外一个生活(real life)。阿慧讲的很有意思。这个第二生命已经开始侵入第一生命了,连钱都可以通用,也许以后慢慢会替代第一生命。如果第一生命的人死了,他的第二生命中的人还能够存活下去。
记得以前我玩网络游戏的时候,上机二十四小时算是一年,有的人物就活了好几百岁,就是说如果每天不停的玩,也玩了一两年的时间。这种人物的操纵者(玩家)后来都换过好几个。可见第二生命中的人可以永远不死。
现在我第一生命的时间都不够用,搞不了虚拟生命。不过我是在养育子孙传宗接代,也算是把第一生命的精力都灌注到第二生命中的一种方式吧。
====
以前在咖啡里讨论过网络游戏。两个人因为游戏中的一把剑,发生争执,其中一人去警察那里报案,说自己的“剑”被“偷”了。最后丢剑的人用现实生活中的刀子把另一人杀死了。这个事件中的人,第一生命和第二生命完全分不清了。
给风子老师看:
Cyber-sabre provokes real death
Wed Mar 30, 2005 5:11 AM GMT
BEIJING (Reuters) - A Shanghai online game player stabbed to death a competitor who sold his cyber-sword, the China Daily has said, creating a dilemma in China where no law exists for the ownership of virtual weapons.
Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in the chest after he was told Zhu had sold his "dragon sabre", used in the popular online game, "Legend of Mir 3", the newspaper said a Shanghai court was told on Tuesday.
"Legend of Mir 3" features heroes and villains, sorcerers and warriors, many of whom wield enormous swords.
Qiu and a friend jointly won their weapon last February, and lent it to Zhu who then sold it for 7,200 yuan (464 pounds), the newspaper said.
Qui went to the police to report the "theft" but was told the weapon was not real property protected by law.
"Zhu promised to hand over the cash but an angry Qui lost patience and attacked Zhu at his home, stabbing him in the left chest with great force and killing him," the court was told.
The newspaper did not specify the charge against Qiu but said he had given himself up to police and already pleaded guilty to "intentional injury".
No verdict has been announced.
More and more online gamers were seeking justice through the courts over stolen weapons and credits, the newspaper said.
"The armour and swords in games should be deemed as private property as players have to spend money and time for them," Wang Zongyu, an associate law professor at Beijing's Renmin University of China, was quoted as saying.
But other experts are calling for caution. "The 'assets' of one player could mean nothing to others as they are by nature just data created by game providers," a lawyer for a Shanghai-based Internet game company was quoted as saying.
http://www.mayacafe.com/forum/topic1.php3?tkey=1112160230
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